Guide to firearms in KCD2: How to aim and shoot, best build, difference between handgonnes in Kingdom Come 2

TL;DR

  • Firearms can be acquired early by robbing convoy wagons in Trosky region
  • Use Saxon bascinet helmet as iron sights for improved long-range accuracy
  • Carry multiple pre-loaded handgonnes to overcome slow reload times
  • Focus Marksmanship skill tree with specific perks for firearm effectiveness
  • Craft ammunition using alchemy with specific ingredient combinations

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Medieval firearms represent a revolutionary combat innovation in Kingdom Come: Deliverance 2, serving as the primitive ancestors of modern firearms. These early handgonnes feature deliberately clunky mechanics that reflect their historical counterparts – they frequently misfire, demonstrate poor accuracy, and require extensive reloading procedures. Many players initially dismiss these weapons as impractical, but mastering their unique characteristics transforms them into devastating tools capable of one-shot eliminations against heavily armored opponents.

Understanding the proper deployment of these boomsticks requires recognizing their situational strengths and limitations. While the narrative often humorously acknowledges their unreliability, strategic implementation makes firearms among the most powerful options available. This comprehensive guide delivers essential techniques for overcoming their limitations while maximizing their destructive potential.

Your initial exposure to firearms occurs during the For Victory main story quest. Players who complete Miller’s side missions beforehand may acquire ammunition early, enabling immediate usage during this sequence. The game formally provides your first pistole weapon during the Finger of God storyline progression.

For aggressive players seeking early access, targeting merchant convoys traversing the Trosky region provides alternative acquisition. Successfully ambushing these supply wagons occasionally yields firearms before main story availability. This high-risk approach requires careful planning and combat readiness, as convoy guards typically present significant resistance.

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Kingdom Come: Deliverance 2 features four distinct firearm variants: standard Hook Gun, enhanced Marksman’s Hook Gun, compact Pistole, and premium Master’s Handgonne. All belong to the Handgonnes weapon category and share fundamental operating principles. Statistical differences between models appear minimal beyond marginal damage increases, which become irrelevant given their one-shot elimination capability against unarmored targets.


The most noticeable variation involves weight distribution, with Marksman Hook Gun and Master’s Handgonne weighing approximately double the Pistole or standard Hook gun. This weight disparity suggests potential accuracy or power advantages, though practical testing reveals minimal performance differentiation even with crosshair assistance enabled.

All firearms demonstrate comparable accuracy profiles and reload durations. Occasional complete misses typically result from gameplay mechanics rather than statistical weapon differences. Understanding this consistency allows players to select weapons based on availability rather than chasing marginal statistical advantages.

Contrary to initial impressions, firearms possess remarkable inherent accuracy when mastered. Projectiles typically impact slightly above the intended aiming point, similar to other ranged weapons but with reduced deviation magnitude. With sufficient practice, players can consistently hit distant pixel-sized targets, though this demands substantial training commitment.

Begin your training by activating the developer crosshair for orientation practice. Input this console command: wh_pl_showfirecursor 1 (substitute 1 with 0 to disable). This visual reference helps internalize the weapon’s sight alignment without guessing.

Once comfortable with the reticle positioning, transition to manual aiming techniques. We recommend utilizing your thumb’s edge as a physical reference point against the screen. Establishing a consistent vertical alignment proves significantly more reliable than attempting to track moving diagonal crosshairs during combat situations.


The most challenging aspect involves maintaining accuracy during the firing sequence, as your character’s arm disappears from view while the invisible crosshair continues drifting. For long-range engagements, acquire a clapvisor helmet to function as primitive iron sights. The Saxon bascinet model provides optimal vertical reference alignment for precision shooting.


Firearms serve exceptionally well for stealth eliminations when accuracy is maintained. Interestingly, nearby NPCs may not immediately detect gunshots, though this appears inconsistent across gameplay sessions.

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No specialized character build dramatically enhances firearm performance beyond baseline capabilities. The most substantial improvements derive from Marksmanship skill progression, which gradually reduces the weapon’s floating effect during aiming. Experience gain progresses slowly, requiring supplemental training through archery competitions and comprehensive skill book study.

Approximately half the Marksmanship perk tree provides negligible benefits for handgonne users, while damage enhancements exclusively affect scattershot ammunition type. These limitations make selective perk acquisition essential for maximizing effectiveness.

  • Steady Aim, Lv 6 — Reduces stamina consumption during aiming and provides damage bonus for scattershot rounds.
  • Salvo, Lv 8 — Moderately accelerates reload speed.
  • Thunderous Blast, Lv 12 — Induces fear status among enemies upon firearm discharge.
  • Radzig’s Heritage, Main Lv 10 — Provides 10% experience bonus for Marksmanship skill development.

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Investing in Alchemy provides economic ammunition production and unlimited Bowman’s Brew access while unlocking the specialized Powder perk designed specifically for firearms enhancement.

Beyond specialized skills, prioritize general combat proficiency development. For dedicated firearm specialists, heavy armor acquisition becomes essential for surviving close-quarters engagements following initial shots. Select defensive perks like Undaunted Cavalier and Siegfrid’s Blood for maximum survivability during combat transitions.


When requiring additional ammunition supplies, visit Gunmaker Prokop Eldris located in Kuttenberg. This vendor additionally sells firearm schematic recipes. Players can alternatively craft both ammunition variants at alchemy stations using these formulas (memorization not required for usage):

Lead Shot gunpowder

  • Water, 1 x saltpetre, 1 x sulphur, 1 x charcoal.
  • Grind sulphur and saltpetre components then boil mixture for 2 cycles.
  • Grind charcoal ingredient and incorporate into cauldron, then boil for additional 2 cycles.
  • Transfer solution into mortar apparatus and grind to completion.

Scattershot gunpowder

  • Water, 1 x saltpetre, 1 x sulphur, 1 x infused charcoal.
  • Grind sulphur and saltpetre then boil combination for 3 cycles.
  • Grind infused charcoal component and add to cauldron vessel then boil for 1 cycle.
  • Pour mixture into mortar container and grind thoroughly.

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Action Checklist

  • Ambush convoy wagons in Trosky region for early firearm acquisition
  • Practice aiming with crosshair enabled using console command
  • Acquire Saxon bascinet helmet for improved iron sight aiming
  • Level Marksmanship to 6 for Steady Aim perk acquisition
  • Craft both ammunition types at alchemy station following precise recipes

No reproduction without permission:Game Guides » Guide to firearms in KCD2: How to aim and shoot, best build, difference between handgonnes in Kingdom Come 2 Master medieval firearms in KCD2 with expert aiming techniques, optimal builds, and ammunition crafting strategies