How to find all 8 Sheet Music in Stray Walkthrough. Meowlody achievement

TL;DR

  • All 8 sheet music pieces are scattered throughout the Slums area in specific locations
  • Morusque will play each collected sheet and unlock the Meowlody achievement
  • Some sheets require energy drinks or safe combinations to access
  • Thorough exploration is essential as many sheets are easily missable
  • Following a systematic collection route saves significant time and backtracking

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BlueTwelve Studio and Annapurna Interactive launched their captivating cyberpunk adventure Stray on July 19, immersing players in a world where they control an adorable ginger cat navigating through a desolate urban landscape filled with hazards, engaging missions, and brain-teasing puzzles. Among these challenges lies the rewarding task of locating eight musical scores for Morusque, the talented guitarist residing near the central elevator hub.

Each sheet music piece is strategically positioned across various mission areas within the Slums district, making them particularly easy to overlook without methodical investigation of each environment.

All memory locations in Slums in Stray walkthrough
Find memories in Slums Stray Guide.

Sheet 1: Momo’s Apartment

The initial musical score awaits discovery within Momo’s residence, specifically positioned in the dimly lit chamber on an elevated storage unit. This location becomes accessible early in your Slums exploration, making it an ideal starting point for your collection journey.


Sheet 2: Clementine’s Balcony

Positioned on the veranda adjacent to Clementine’s window frame, this sheet requires careful observation as it blends with the environment. The balcony access typically becomes available after progressing through certain story milestones.

The sheet is on the table to the right

Sheet 3: Elliot Programmer’s Residence

Located inside the Elliot Programmer’s dwelling, this musical notation hangs on the wall directly facing the entryway. Remember that gaining entrance to this structure required utilizing your feline scratching abilities on the door surface.

Sheet 4: Trader’s Energy Drink Exchange

This particular score is exclusively available through barter with the local merchant. You’ll need to procure one canned energy beverage as currency, which can be sourced from various vending apparatuses scattered throughout the alleyways and streets.

Sheet 5: Dufer Bar Upper Level

Resting on the countertop situated on the elevated section of Dufer Bar, this sheet is easily missed if you don’t explore the establishment thoroughly. The bar’s upper area offers a panoramic view of the Slums district.


Sheet 6: Clementine’s Notebook Chamber

This musical piece shares its location with Clementine’s personal journal, requiring entry through a window opening. This particular access point often challenges players who may overlook alternative entry methods beyond conventional doors.

You need to enter the room through the window

Sheet 7: Library Piano

The library is next to the neon banner of Outsiders

Nestled within the Library complex on one of the uppermost levels, this sheet rests directly atop the grand piano. To reach this area, locate the illuminated signage displaying the Outsiders symbol on a balcony, then navigate to the chamber’s center where the instrument awaits.


Sheet 8: Musician’s Safe

Concealed within the secure container located in the cul-de-sac to the musician’s right. The combination required for access is 1283, which can be discovered through environmental clues and NPC interactions throughout the Slums.


All vending machines in Slums Stray walkthrough. Where to get energy drinks

Efficient Route Planning

For optimal collection efficiency, begin with Sheet 1 in Momo’s apartment, then proceed to Sheets 2 and 3 in the surrounding residential areas. Before visiting the trader for Sheet 4, ensure you’ve collected at least one energy drink from vending machines. The remaining sheets should be collected in numerical order while completing related story objectives.

Common Mistakes to Avoid

Many players overlook Sheet 6 by not investigating the window entry point thoroughly. Additionally, the library location for Sheet 7 requires careful attention to the Outsiders neon signage, which can be challenging to spot during nighttime sequences. Always double-check balcony areas and elevated surfaces that might require precise jumping maneuvers.

Achievement Unlocking Mechanics

The Meowlody achievement activates immediately upon delivering the final sheet to Morusque. He will perform a special musical piece incorporating all collected scores, providing a satisfying conclusion to this collection side-quest. For comprehensive gaming strategies, explore our Complete Guide for similar achievement hunting techniques.

Time Optimization Tips

Dedicated collection runs typically require 45-60 minutes, while integrated gameplay might extend to 2-3 hours depending on exploration style. Advanced players can reduce collection time by memorizing vending machine locations for energy drink procurement, similar to weapon collection strategies in our Weapons Unlock guide. The collection order significantly impacts efficiency, with logical geographic progression saving considerable backtracking time.

Action Checklist

  • Start with Sheet 1 in Momo’s apartment dark room
  • Collect Sheets 2 and 3 from balcony and programmer’s house
  • Find energy drink from vending machine for Sheet 4 trade
  • Retrieve Sheet 5 from Dufer Bar upstairs
  • Access Sheet 6 through window in Clementine’s notebook room
  • Locate Sheet 7 in library using Outsiders neon sign
  • Open safe with code 1283 for Sheet 8
  • Deliver all sheets to Morusque for Meowlody achievement

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