TL;DR
- CS2 Nuke features dramatically improved lighting with enhanced reflections and increased brightness throughout
- The map maintains original layout but visual changes create new tactical opportunities and challenges
- A site receives natural sunlight while B site maintains shadowy atmosphere for strategic play
- Nuke belongs to Valve’s ‘Upgrade’ category receiving graphics-only enhancements
- Strategic adjustments required for optimal performance in the new visual environment
Games and Esports Articles CS 2
Valve’s June 30th CS2 beta update introduced a significant map rotation, swapping out Mirage for the visually revitalized Nuke. This transition marks a substantial upgrade in environmental presentation, leveraging Source 2’s advanced rendering capabilities to deliver unprecedented visual clarity. The comprehensive screenshot collection curated here provides essential access for players excluded from the limited beta testing phase, originally shared by Reddit contributor “an_interesting_title.”
The visual transformation extends beyond simple brightness adjustments, incorporating sophisticated lighting systems that dramatically enhance player orientation and spatial awareness. These improvements fundamentally change how players perceive and interact with familiar map geometry.
New CS2 Nuke Locations Screenshots
Examining the visual enhancements reveals strategic implications for competitive play. The interior sections now feature carefully placed artificial lighting that eliminates previous dark corners while maintaining tactical depth. Contrast between the sun-drenched A bombsite and the deliberately shadowed B planting zone creates distinct environmental identities that influence approach strategies.
Advanced reflection technology creates more realistic surface interactions, affecting how grenades and environmental cues are perceived. These visual upgrades require players to recalibrate their map knowledge and develop new visual reference points for optimal performance.
The core layout architecture remains faithful to the classic Nuke design, though subtle gameplay variations emerge similar to the Mirage transition. Valve’s classification system, initially outlined in the original CS2 announcement trailers, places Nuke within the “Upgrade” category. This designation indicates comprehensive graphical modernization without structural modifications, distinguishing it from “Overhauled” maps receiving complete redesigns.
Strategic adjustments become essential in this refined visual environment. Players must account for improved enemy visibility while leveraging new lighting conditions for tactical advantages. Common adaptation mistakes include overestimating concealment in previously dark areas and failing to adjust crosshair placement for enhanced lighting conditions.
Understanding Valve’s map categorization system provides insight into future CS2 development direction. The distinction between “Upgrade” and “Overhaul” maps indicates a phased approach to content transition. For comparative analysis, preview the upcoming Inferno redesign here to appreciate the different treatment approaches.










Action Checklist
- Study new lighting conditions in key choke points and bomb sites
- Practice grenade lineups accounting for enhanced reflection visibility
- Adjust crosshair placement for improved enemy model visibility
- Develop new peeking strategies leveraging the eliminated dark corners
No reproduction without permission:Game Guides » CS2 Nuke screenshots: All locations of new Nuke mapPhoto Complete visual guide to CS2 Nuke's enhanced lighting, strategic implications, and map navigation improvements
