Dota 2 Patch 7.35: all new, reworked, and deleted items

TL;DR

  • Khanda introduces spell-attack damage synergy for hybrid damage dealers
  • Neutral items now feature more active abilities and situational power spikes
  • Several legacy neutral items removed to streamline the item pool
  • Arcane Boots rework provides sustained mana support for teams
  • New items create opportunities for unconventional hero builds and strategies

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Dota 2 Patch 7.35: Comprehensive Item Analysis and Strategic Implementation Guide

Valve’s latest Dota 2 update brings transformative changes to the item ecosystem with Patch 7.35, introducing innovative mechanics while removing outdated neutral items. This comprehensive analysis examines not just the statistical adjustments but also explores strategic implications and optimal usage scenarios for competitive play. Understanding these changes is crucial for adapting your gameplay strategy and maintaining competitive advantage.

The developers have implemented a philosophy shift toward more active item usage and situational power spikes, moving away from passive stat-stick items that dominated previous metas. These adjustments require players to rethink their itemization patterns and adapt to new strategic possibilities.

Patch 7.35 Core Item Changes

RING OF TARRASQUE

  • Price: 1800
  • + 12 Health Regeneration

TIARA OF SELEMENE

  • Price: 1800
  • + 6 Mana Regeneration

KHANDA – The Revolutionary Hybrid Item

  • Price: 5000
  • + 50 Damage
  • + 200 Health
  • + 200 Mana
  • + 8 All Attributes
  • Passive: Empower Spell
  • The next Unit Target spell you cast on an enemy deals 100 + 75% of your attack damage as bonus damage to the target, and slows them by 50% for 1,5s.
  • Passive: Critical Strike
  • Grants each attack a 30% chance to deal 160% damage.

Strategic Insight: Khanda creates unprecedented synergy between physical damage and spellcasting, particularly effective on heroes like Skywrath Mage, Tusk, or Ogre Magi who can leverage both components simultaneously. The slow duration synergizes perfectly with follow-up abilities.

PARASMA – Intelligence Carry Power Spike

  • Price: 5575
  • + 45 Intelligence
  • + 40 Attack Speed
  • + 8 Armor
  • + 300 Projectile Speed
  • Passive: Witch Blade
  • Causes your next attack to have true strike, apply a poison for 4 seconds, slowing by 25% and dealing 1x your intelligence as damage every second.
  • Passive: Magic Corruption
  • Your attacks reduce the enemy’s Magic resistance by 20% for 4 seconds.

Common Mistake: Players often build Parasma on traditional intelligence heroes without considering the true strike component’s value against evasion-heavy opponents.

ARCANE BOOTS – Support Item Rework

  • Price: 1300
  • + 45 Movement Speed
  • + 0,75 Mana Regeneration
  • Active: Replenish Mana
  • Restores 175 mana to all nearby allies.
  • Radius: 1200 Movement speed bonuses from multiple pairs of boots do not stack.
  • Passive: Basilius Aura
  • Grants 1 mana regeneration to allies.
  • Radius: 1200

BLOODTHORN – Critical Strike Enhancement

  • Price: 6825
  • + 15 Intelligence
  • + 100 Attack Speed
  • + 3 Mana Regeneration
  • + 6,5 Health Regeneration
  • + 10 Damage
  • Active: Soul Rend
  • Silences a target for 5 seconds. At the end of the silence, an additional 60% of all damage taken during the silence will be dealt to the target as magical damage.
  • All attacks on the silenced target will deal 60 extra damage and have True Strike.
  • Range: 900
  • Passive: Pierce
  • Grants each attack a 40% chance to pierce through evasion and deal 60 bonus magical damage.

ETHEREAL BLADE – Utility and Damage Combo

  • Price: 5375
  • + 8 All Attributes
  • + 300 Mana
  • + 250 Cast Range
  • + 3 Mana Regeneration
  • Active: Ether Blast
  • Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and -40% more vulnerable to magic damage.
  • Enemy targets are also slowed by -80%, and take 1,5x your target’s primary attribute + 50 as magical damage.
  • Range: 800
  • Duration: 4 seconds

ORB OF CORROSION – Early Game Dominance

  • Price: 900
  • + 3 Armor
  • + 25 Attack Speed
  • Passive: Corrosion
  • Dealing 5 damage per second, and slowing movement by 13% if the equipped hero is melee, or by 4% if they are ranged and reduces heals, health regeneration, lifesteal and spell lifesteal by 20% . Affects Buildings
  • Lasts for 3 seconds.

REVENANT’S BROOCH – Magical Attack Conversion

  • Price: 4900
  • + 70 Damage
  • + 20 Spell Lifesteal
  • Toggle: Phantom Province
  • When enabled, attacks cost 75 mana and deal magical damage.

BLOODSTONE – Spell Lifesteal Amplification

  • Price: 4400
  • + 75 AoE Bonus
  • + 500 Health
  • + 500 Mana
  • + 30 Spell Lifesteal
  • Active: Bloodpact
  • Increases Bloodstone’s Spell Lifesteal by 2,5x and also converts the same percentage of damage dealt to mana. Lasts 6 seconds.

NEUTRAL ITEMS

SAFETY BUBBLE – Early Game Survivability

Tier 1 Neutral Item

  • Passive: Bubbled Up
  • Equipped Hero has a 100 HP Barrier. Barrier fully regenerates after not receiving damage for 5 seconds

Usage Tip: Ideal for position 4 or 5 supports during laning phase, providing crucial survivability against early harassment and gank attempts.

ROYAL JELLY – Sustained Resource Management

Tier 1 Neutral Item

  • + 50 Health
  • + 50 Mana
  • Active: Consume
  • Consumes all charges and grants a target allied unit a buff that provides +2 Health Regen and +1 Mana Regen per charge for 10s.
  • If the unit is attacked by an enemy hero or Roshan, the effect is lost.

LIGHT COLLECTOR – Day/Night Cycle Optimization

Tier 2 Neutral Item

  • DAY HP REGEN: 12
  • NIGHT MANA REGEN: 6
  • MOVESPEED: 10
  • Active: Lightbreak
  • Produce a brilliant flash of light that destroys trees in a 325 AoE.
  • Passive: Unclouded
  • Provides wearer with health regeneration during the day and mana regeneration during the night. When within a 200 distance of any trees, health and mana regeneration are halved.

WHISPER OF THE DREAD – High Risk, High Reward

Tier 2 Neutral Item

  • + 150 Mana
  • Passive: Tunnel Vision
  • Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%.

Strategic Insight: This item creates interesting trade-offs for spell-heavy heroes who can leverage the damage boost while managing the vision disadvantage.

DOUBLOON – Health/Mana Conversion Flexibility

Tier 3 Neutral Item

  • + 5 Health Regeneration
  • + 2,5 Mana Regeneration
  • Toggle: Flip
  • Toggle to convert 20% of your Max Health to Max Mana, or 20% of your Max Mana to Max Health.

NEMESIS CURSE – Aggressive Damage Amplification

Tier 3 Neutral Item

  • + 35 Damage
  • Passive: Glass Cannon
  • Hero takes 8% more damage from all sources.
  • Passive: Glassify
  • When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time.

CRAGGY COAT – Defensive Stance Toggle

Tier 3 Neutral Item

  • + 6 Armor
  • + 150 Health
  • Active: Toughen Up
  • Grants you an extra 12 bonus armor at the cost of -30 movement speed. Lasts 8 seconds.

ANCIENT GUARDIAN – Objective Control Enhancement

Tier 4 Neutral Item

  • + 50 Damage
  • Passive: Ancient Power
  • Grants 50 extra bonus damage as long as the unit is within 2000 range of an ancient.

AVIANA’S FEATHER – Escape and Positioning Tool

Tier 4 Neutral Item

  • + 25 Evasion
  • + 30 Movement Speed
  • Passive: Free Bird
  • When equipped hero is below 30% HP, they gain flying movement.

RATTLECAGE – Reactive Defense Mechanism

Tier 4 Neutral Item

  • + 12 Armor
  • Passive: Reverberate
  • After taking 180 damage from any source, the wearer fires a projectile at up to 2 random enemies in a 600 radius, prioritizing heroes, that deal 125 physical damage and slow the targets movement and attack speed by 100% for 0,2s.

UNWAVERING CONDITION – Health Pool Standardization

Tier 5 Neutral Item

  • + 95 Magic Resistance
  • Passive: Unwavering
  • Hero’s Max Health is set to 1500 and can’t be altered by other effects or attributes.

MAGIC LAMP – Emergency Survival Tool

Tier 5 Neutral Item

  • + 300 Health
  • Passive: Rejuvenate
  • When the wearer’s health falls below 20%, they will receive a hard dispel and be healed for 1000 health.

Advanced Strategy: Coordinate Magic Lamp usage with your team’s initiation patterns to ensure maximum value from the dispel effect against control-heavy lineups.

DELETED NEUTRAL ITEMS

  • Ring of Aquila
  • Tumbler’s Toy
  • Quickening Charm
  • Titan Sliver
  • Penta-Edged Sword
  • Spell Prism
  • Ex Machina
  • Fallen Sky

Meta Analysis: The removal of these neutral items indicates Valve’s intention to streamline the item pool and remove redundant or underutilized options. This creates space for the new items to shine without overwhelming players with too many choices.

Strategic Adaptation: Players who relied on items like Titan Sliver for status resistance or Quickening Charm for cooldown reduction will need to adapt their playstyle and explore alternative itemization paths.

All sets from the Frostivus Treasure Chest 2023
The Frostivus is here!

Roshan gets new ability and drop reward Roshan’s banner, Tormentors get buffed in patch 7.35

Looking Ahead: These item changes represent a significant shift in Dota 2’s strategic landscape. Mastering the new items and understanding their synergies will be crucial for competitive success in the evolving meta.

Action Checklist

  • Test Khanda on hybrid damage heroes in demo mode to understand spell-attack synergy timing
  • Practice Parasma activation sequences on intelligence carries against evasion heroes
  • Coordinate Arcane Boots usage with your team’s spellcasting patterns
  • Experiment with neutral item timing windows in unranked matches
  • Analyze replays to identify optimal Bloodthorn activation timing against different hero types

No reproduction without permission:Game Guides » Dota 2 Patch 7.35: all new, reworked, and deleted items Complete guide to Dota 2 Patch 7.35 item changes with strategic insights and practical implementation tips