How to wall jump (Cling Grip) in Hollow Knight: Silksong

TL;DR

  • Cling Grip unlocks essential wall jump ability in Shellwood’s upper region
  • Route requires defeating Moorwing boss and navigating challenging enemy waves
  • Prepare with 100+ rosaries for map purchases and bench unlocks
  • Combat strategy involves precise timing against poison flowers and dagger-wielding insects
  • Mastering wall jump opens extensive vertical exploration opportunities

Acquiring the crucial wall jump capability in Hollow Knight: Silksong demands securing Cling Grip, classified among the Ancestral Arts. This movement enhancement dramatically improves vertical navigation, making previously inaccessible elevated zones reachable. However, the journey to obtain this ability presents significant challenges with complex pathways and numerous hostile encounters.

This comprehensive walkthrough demonstrates precise methods to locate the Cling Grip position and activate wall jumping within Hollow Knight: Silksong. For additional assistance with Pharloom navigation, consult our detailed Silksong interactive mapping resource.

The Cling Grip ability, which enables wall jumping functionality, resides within Shellwood region’s uppermost section. This area situates west of Greymoor and Bellhart while positioned north of Bone Bottom and The Marrow territories. Below we provide exhaustive routing instructions, though if you require immediate Cling Grip positioning on the Hollow Knight: Silksong cartography, reference this location:

Before initiating your expedition, strongly recommend carrying minimum 100 rosaries to facilitate Shellwood cartography acquisition and subsequent resting bench activation.

Initiating from Greymoor, progress westward beyond Halfway Home (residence of Nuu and Creige), then overcome the Moorwing boss encounter, positioned in the lower left sector. Moorwing employs aerial dive patterns that require well-timed dodges – attack during its landing recovery frames for maximum effectiveness.

Continue westward traversal through Bellhart. Dialogue with non-player characters remains restricted until finishing “The Threadspun Town” mission objective, though this can be completed subsequently (ensure you utilize the resting bench regardless). Presently, proceed into Shellwood. Within the expansive platform-filled chamber, advance completely leftward until contacting the far wall. Then execute platform navigation rightward before ascending leftward to discover an egress point.

During upward progression, attempt to maximize your Silk meter by eliminating minor adversaries before departing the large chamber through the upper left exit, since you’ll need to descend into a boss combat zone. Instead of confronting one major boss, you must eliminate multiple smaller hostile entities:

  • Initial wave: Confront two toxic flora specimens. Strike them rapidly (two hits if sufficiently quick), then retreat to evade poisonous area-of-effect bursts. These plants have predictable attack cycles – strike during their inactive periods.
  • Secondary wave: Engage two dagger-equipped stick insects. Attempt to vault over them while executing downward strikes, or — potentially safer — deploy your specialized tools. These insects possess quick thrust attacks that require anticipatory movement rather than reactionary responses.
  • Once obtaining Cling Grip, experiment with chaining wall jumps between adjacent surfaces to reach extraordinary heights. The ability enables what speedrunners call “wall climb sequencing” – a technique where rapid alternating jumps between parallel walls generates vertical momentum exceeding normal capabilities. Advanced players can bypass intended routes using this method, though beware of potential sequence breaking consequences.

    For optimal post-acquisition practice, return to earlier regions like Greymoor’s vertical shafts to master the timing. The wall jump mechanic has distinct cooldown periods between activations – learning this rhythm is crucial for efficient exploration. Many late-game areas require precise wall jump chains, making early mastery fundamentally important for progression.

    Action Checklist

    • Gather 100+ rosaries for map and bench purchases
    • Defeat Moorwing boss in Greymoor’s western sector
    • Navigate through Bellhart to Shellwood entrance
    • Clear multi-wave boss arena enemies
    • Practice wall jump mechanics in safe areas

    No reproduction without permission:Game Guides » How to wall jump (Cling Grip) in Hollow Knight: Silksong Master the wall jump ability in Hollow Knight: Silksong with expert strategies and route optimization